Read more for a deep dive of all new features. You can now use any textures for volumes. Up until recently you could only use static colors for absorption, scattering and emission in volumes. Octane also allows you to mix/layer vector/height displacement maps using the new displacement mixer node. This is a robust displacement system which doesn’t suffer the same limitations as the old displacement system (which is now known as Texture Displacement). You can now render procedural and OSL vertex displacement (either height or vector displacement) before rendering. Spectron™ software module utilizes Procedural Volumetric Lights allowing you to create procedurally driven volumetric lighting – like spot lights – with blockers, barn doors, gels and more. With Vectron you can create procedurally generated scenes entirely on the GPU without using GPU VRAM and with zero memory footprint. Vectron™ software module utilizes Vector-Polygon geometry to provide infinite procedurally generated scenes, volumes, and geometry which bypass meshes and volumes. We also use textures for creating a glass window of any 3D structure in this software. For example, we can use wooden texture to show that the particular object is made up of wood. With Random Walk SSS and Octane’s new Spectral Hair Material, you can easily create photorealistic digital characters.The Spectral Hair Material enables different coloring modes for hair, as well as multiple roughness parameters for different scattering behavior along a hair strand. SketchUp Textures are types of fill or pattern that can fill on models’ faces to give them a real-life material look or indicate the material of that model.
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